Wednesday, February 15, 2012
…but it’s also representative of a major leap forward in smartphone app design, as it’s been built from the ground up for the touch interface […] there are no buttons, and yet, it’s surprisingly simple to use. in fact, that’s the point. 
gregmelander:

Clear…it’s a representative of a major leap forward in smartphone app design, as it’s been built from the ground up for the touch interface. The app is based solely on the use of now-common gestures: swipes, pulls and pinches. There are no buttons with Clear, and yet, it’s surprisingly simple to use. In fact, that’s the point.


…but it’s also representative of a major leap forward in smartphone app design, as it’s been built from the ground up for the touch interface […] t
here are no buttons, and yet, it’s surprisingly simple to use. in fact, that’s the point. 

gregmelander:

Clear…it’s a representative of a major leap forward in smartphone app design, as it’s been built from the ground up for the touch interface. The app is based solely on the use of now-common gestures: swipes, pulls and pinches. There are no buttons with Clear, and yet, it’s surprisingly simple to use. In fact, that’s the point.

Wednesday, January 25, 2012
as consumers raise their expectations about what a product experience should be, the science of intent becomes key to the success of UX designers

martijn tilburg

the digitalization of our daily lives and the proliferation of mobile devices give us an unprecedented amount of insight into the context of many scenarios and situations. we are used to GPS devices that sense we are driving and provide us with the exact location, but this type of experience was impossible a few years back.

the second factor is that as we use more natural user interfaces, such as speech or gestures, where much of the tangible interface might not even be present, intent might be clearer because the user literally states it.

finally, recent advances in neuroscience, behavioral economics, cognitive psychology, and anthropology allow us to understand how our brains work and how we make decisions.

i wish i could employ such golden ratio precision to my snack food. 
gold3nratio:

As wonderful as insane the Apple’s logo design <3
by @barcelosthiago

i wish i could employ such golden ratio precision to my snack food. 

gold3nratio:

As wonderful as insane the Apple’s logo design <3

by @barcelosthiago

Wednesday, December 7, 2011
Good design is a renaissance attitude - that combines technology, cognitive science, human need, and beauty to produce something that the world didn’t know it was missing. Paola Antonelli 

(Source: gregmelander)

Tuesday, October 18, 2011

unless the design function in business bureaucracy is so structured that direct access to the ultimate decision-maker is possible, trying to produce good work is very often an exercise in futility. ignorance of the history and methodology of design — how work is conceived, produced, and reproduced — adds to the difficulties and misunderstandings.

design is a way of life, a point of view. it involves the whole complex of visual communication: talent, creative ability, manual skill, and technical knowledge. aesthetics and economics, technology and psychology are intrinsically relate to the process.

paul rand - the politics of design

 *via gregmelander